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Education Technology Insights | Monday, July 18, 2022
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Edtech businesses follow digitization trends to thrive in the industry.
FREMONT, CA: Most edtech businesses believe that digitizing conventional teaching techniques and gathering as much information as possible will help them grow. However, the opposite is true. The entire strategy for teaching and learning in the digital age needs to be rethought. The world has drastically transformed over the past few years with the introduction of the Computer and cellphones, ushering in the era of diversion. Humans have access to the internet and get countless emails, text messages, and social media notifications every day. Technology's fragmentation of the day's hours makes it impossible to pursue a detailed investigation. Numerous people thus risk passing up chances to improve their quality of life.
Traditional courses will be replaced by bite-sized learning
Edtech firms prioritize generating bite-sized information to meet the expectations of users. Users don't need to dedicate hours to studying. It takes fifteen minutes a day to keep your mind sharp and your knowledge current. For example, through the end of the year, reading or listening to one book description a day on the app would provide essential details about the book. Although the format is brief, students will be deeply absorbed in a variety of pertinent and useful knowledge.
Gamification is the way to motivation
Conventional learning approaches are tedious, demand significant attention, and involve ongoing effort. Games, however, can make learning engaging and pleasant for the contemporary clip-thinking user by allowing for goal setting, point accumulation, progression to the next level, and difficulties. Gamification grabs people's interest, boosts enthusiasm, and cultivates a desire to learn. Furthermore, it changes studying from a tedious chore to something you prefer to do with a cup of coffee rather than watch TV.
Knowledge is readily at hand
Edtech products are available at all times and in all places. Use the learning app, for example, if you ride the train to work. Without counting the time spent using a phone for work, nearly half of everyone in the world uses their phone for five to six hours daily. So kids may choose to have fun and study rather than scroll through a dull feed.
Due to their ability to increase learning efficiency through engagement, smartphones are quickly replacing other educational tools as the industry's primary tools. The user now wants to debate, share, and take notes on the information they have received rather than just reading, watching, or listening to it.